Compositor. Unreal Cinematic Artist. Director.
ABOUT
I’m a Senior Compositor and cinematics artist working across advertising, animation, video games, film and television. I also have experience with Blender and Unreal engine,
I’ve worked on projects for clients including Netflix, Blur Studio, BBC, Compare the Market, KONG, Harmonix, Nike, SEGA, EA, Audi, Universal,Greenpeace...
My compositing skill set includes keying, rotoscoping, paint and prep, tracking, CG integration, lighting and look development, multi-pass compositing, colour correction, grading and final shot finishing. I’m highly experienced in Nuke and After Effects, with a strong understanding of the full VFX pipeline, from initial shot preparation through to final delivery across a range of formats and production styles.
I spent five years at Creative Assembly as Principal Narrative Cinematics Artist on the AAA games Total War: Warhammer II and III, co-developing and writing narrative and creating cinematic sequences in Blender, Unreal Engine, After Effects and Nuke.
I'm equally comfortable working independently or collaboratively, I adapt quickly to new pipelines and production environments. I’m reliable, level-headed under pressure and a focus on finding creative solutions to challenges.
In my spare time I’ve written and directed award-winning short films and music promos. 'Storage' premiered at the Venice International Film Festival, while 'On Sunday' won several awards and was released through DUST. I’ve also recently completed 'Sojourn', an Unreal Engine short film, available to view on my website.